Not really, you just need to use "dodge" skill at a location then it automatically jumps at the required height. You still need to estimate the distance tho, that's why in the vid I have so many wall bumps lol
Search found 46 matches
- Wed Apr 17, 2019 1:13 pm
- Forum: Holy Grail War
- Topic: Fate Map overview
- Replies: 30
- Views: 57638
- Wed Apr 17, 2019 4:17 am
- Forum: Holy Grail War
- Topic: Fate Map overview
- Replies: 30
- Views: 57638
Re: Fate Map overview
I added collision system and wall rush system. Wall rush system makes unit damaged if it is knocked against a wall. Collision System for parkour because...why not? EDIT: I'm planning to upload my systems once they are polished and bugless in case you want these features. Sample Vid: [youtube]XYyq29T...
- Tue Apr 16, 2019 10:47 pm
- Forum: Other
- Topic: Mr. Yagyu Model Pack
- Replies: 84
- Views: 108775
Re: Mr. Yagyu Model Pack
The name of the file is, NeroNewTEffectMDXReal.mdx. Thanks dudeKillerwatts wrote: ↑Tue Apr 16, 2019 8:03 pmThanks for the info, it will take a me a bit while to fix it, however, as I am currently unable to reacquire the source. Can you tell what's the name of the model effect, and will get to it when I am able to.
- Tue Apr 16, 2019 4:24 am
- Forum: Other
- Topic: Mr. Yagyu Model Pack
- Replies: 84
- Views: 108775
Re: Mr. Yagyu Model Pack
Yo the Saber Nero model's effect has missing textures.
- Fri Apr 12, 2019 12:30 am
- Forum: Holy Grail War
- Topic: Fate Map overview
- Replies: 30
- Views: 57638
Fate Map overview
I will explain here the mechanics and gameplay of my map Gameplay 7 pairs will fight each other until the last pair remains. If you are a fan of the Fate series then you probably already know about this. There are 7 masters and 7 servant of different classes. If a master or servant dies, their pair ...
- Mon Apr 08, 2019 3:24 am
- Forum: Chaos Tavern
- Topic: Missing Resources
- Replies: 33
- Views: 89046
- Sat Apr 06, 2019 9:29 pm
- Forum: Chaos Tavern
- Topic: Missing Resources
- Replies: 33
- Views: 89046
Re: Missing Resources
Is it just me or aren't there any Street Fighter models before?
- Fri Apr 05, 2019 10:07 am
- Forum: Work In Progress
- Topic: Musashi Miyamoto custom attack system tests
- Replies: 2
- Views: 5535
- Thu Apr 04, 2019 4:32 pm
- Forum: Work In Progress
- Topic: Musashi Miyamoto custom attack system tests
- Replies: 2
- Views: 5535
Musashi Miyamoto custom attack system tests
I am planning on creating my custom attack system to work like a fighting game. That means no cooldown on abilities but each has their different openings.
[youtube]KGWvr6JuzIo[/youtube]
[youtube]QuxbhKTJ0n0[/youtube]
[youtube]KGWvr6JuzIo[/youtube]
[youtube]QuxbhKTJ0n0[/youtube]
- Fri Mar 29, 2019 2:08 pm
- Forum: SFX
- Topic: Holopsicon/Air Wave
- Replies: 1
- Views: 4251
Holopsicon/Air Wave
Model by: An edited version of an effect (forgot what its called) by me
Animations by: me
sample vid:
[youtube]vKuhzmICwJU[/youtube]
[youtube]wvIaWJc1FPM[/youtube]
the effect is made to make it look like this (the part where altair uses her holopsicon)
[youtube]goVY4smWCYY[/youtube]
Animations by: me
sample vid:
[youtube]vKuhzmICwJU[/youtube]
[youtube]wvIaWJc1FPM[/youtube]
the effect is made to make it look like this (the part where altair uses her holopsicon)
[youtube]goVY4smWCYY[/youtube]