Search found 35 matches
- Mon Sep 14, 2020 1:16 am
- Forum: Work In Progress
- Topic: Blue Flame's Personal Room (Models/ Animations/ Spellpacks Showcase)
- Replies: 7
- Views: 8438
Re: Blue Flame's Personal Spellpacks Showcase
Nice work dude, keep it up~
- Wed Aug 26, 2020 6:11 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 28087
Some thoughts
I'm more than welcome in distributing the spell triggers above, but should I be also releasing the map itself? Basically the map is a carbon-copy of League of Legends with the sole purpose of practicing my coding abilities. Also, my Hack and Slash map [https://chaosrealm.co/viewtopic.php?f=13&t=6236...
- Tue Aug 25, 2020 8:11 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 28087
Lan Yin; The Gentle Spirit
https://www.youtube.com/watch?v=tKBI55ttOGg&t=16s I tried to make a support-type hero hehehe Model source: https://chaosrealm.co/viewtopic.php?f=113&t=6142&p=10838&hilit=47yzgx#p10838 Passive/Innate: Spirit Bond Lan Ying links her soul with an allied hero, giving them both bonus effects on her abili...
- Tue Aug 25, 2020 1:42 am
- Forum: SFX
- Topic: Effect pack 4
- Replies: 4
- Views: 7262
Re: Effect pack 4
You're a life saver dude :D :D :D
- Sun Aug 23, 2020 3:21 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 28087
Last Breathe Ultimate: Airborne Interactions
I reworked the Last Breath Ultimate to which it can interact with all airborne targets which once the Ultimate Skill can only proc for Airborne targets exclusively struck by the original damage source
- Sun Aug 23, 2020 3:20 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 28087
- Fri Aug 21, 2020 9:26 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 28087
Yone the Unforgotten - Ability Kit [Not Entirely]
My Replication Attempt: https://youtu.be/KtNZZtj2nZ8 Original: https://www.youtube.com/watch?v=-TYj3RQdVO0& I am back~ With the release of Yone in League of Legends and saw his skillset, I told to myself; heh, challenged accepted BUT I did not bothered making his W and the post-mitigation damage aft...
- Tue May 05, 2020 9:25 pm
- Forum: Work In Progress
- Topic: Hack and Slash gameplay mechanics
- Replies: 12
- Views: 16066
Re: Hack and Slash gameplay mechanics
For those who might think why I am taking longer than usual~ -Currently making the third playable character (Seressa) -making illustrations for characters, panels, and loading screen for the map -Improving animations of both Aera and Akane -Adding further variations of enemy demons So yeah, I may ta...
- Tue May 05, 2020 9:16 pm
- Forum: Work In Progress
- Topic: Hack and Slash gameplay mechanics
- Replies: 12
- Views: 16066
Re: Hack and Slash gameplay mechanics
YupKillerwatts wrote: ↑Tue May 05, 2020 11:46 amIs this a continuation of your other map that you posted a thread on the hive, very nice improvement.
- Mon May 04, 2020 9:44 am
- Forum: Work In Progress
- Topic: Hack and Slash gameplay mechanics
- Replies: 12
- Views: 16066
Re: Hack and Slash gameplay mechanics
I do not know how you manage to pull it off when I failed this process with various experiments of mine. Maybe it's because of my lack of knowledge of Jass or the RenderEdge system. I am very looking forward for you to teach us how you did it because this is what I am been looking for a long time n...