Search found 6 matches

by nelmvn
Mon Apr 20, 2020 12:50 am
Forum: Systems
Topic: [Snippet] Item Bound
Replies: 2
Views: 15438

[Snippet] Item Bound

Item Bound


It is used to set the ownership to an item.

Requires:
- optional RegisterPlayerUnitEvent
- optional SimError

scope ITEMBOUND initializer main /* v1.0.0.1
************************************************************************************
*
* This script is used to set the ...
by nelmvn
Sat Mar 09, 2019 2:04 am
Forum: Systems
Topic: [Snippet] Creep Respawn
Replies: 0
Views: 8447

[Snippet] Creep Respawn

https://www.hiveworkshop.com/data/ratory-images/97/97254-2890f26962f5d4a6af5eaeed6f10357f.jpg Creep Respawn

Break .
Break .

Description:
This system is used to revive the dead creeps. It is useful for RPG Maps.
Break .

Codes:
scope CreepRespawn /* v2.0.0.0 ...
by nelmvn
Sun Dec 30, 2018 4:13 am
Forum: Custom UI
Topic: ShineUI
Replies: 8
Views: 20578

Re: ShineUI

Clean and elegant. Good.

Edit: What is the path of MagicGlow.blp?
by nelmvn
Sun Dec 23, 2018 2:49 pm
Forum: Chaos News
Topic: BBcode
Replies: 5
Views: 627200

Re: BBcode

If you add Syntax Highlighter in Code tag, that will be awesome.
by nelmvn
Thu Dec 20, 2018 2:57 pm
Forum: Systems
Topic: [Snippet] Game Clock
Replies: 0
Views: 7443

[Snippet] Game Clock

Game Clock


It allows you format the time and get the elapsed time.
//! zinc
library GameClock { /* v1.0.0.7
*************************************************************************************
*
* Game Clock
* by nel
*
* It allows you format the time and get the elapsed time ...
by nelmvn
Wed Dec 05, 2018 10:31 am
Forum: Systems
Topic: [Snippet] NoSaveGame
Replies: 0
Views: 8007

[Snippet] NoSaveGame

No Save Game


It prevents to use Save Game function to all players.
//! zinc
library NoSaveGame /* v1.0.0.5
************************************************************************************
*
* No Save Game
* by nel
*
* It prevents to use Save Game function to all players ...

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