Atalanta Archer of Red

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ZODD
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Atalanta Archer of Red

#1

Post by ZODD » Wed Oct 03, 2018 7:11 am

Model by Gagex2z and EbonyStallion
Bones/Animations by 지나가던 나그네
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Shirou25
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Re: Atalanta Archer of Red

#2

Post by Shirou25 » Mon Jan 14, 2019 10:33 pm

Help Please. I tried to create a new walking animation but for some reason the model doesnt commit to the key frames.. In between key frames, the tries to resume a stance(?) before re-committing to the key next key frame.
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TheUndertaker
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Re: Atalanta Archer of Red

#3

Post by TheUndertaker » Tue Jan 15, 2019 6:30 am

Shirou25 wrote: Mon Jan 14, 2019 10:33 pm Help Please. I tried to create a new walking animation but for some reason the model doesnt commit to the key frames.. In between key frames, the tries to resume a stance(?) before re-committing to the key next key frame.
Lol was Atalanta dancing in the walk animation? @orc6@ @onion9@

It's the controller issue that caused walk animations being "funny", you have to converts the controller type into Linear so the animations won't have any bug.
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Shirou25
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Re: Atalanta Archer of Red

#4

Post by Shirou25 » Tue Jan 15, 2019 8:59 am

ohhh okayyy hehe done =D

Shes fine now haha

Thank you so much =D

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